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SW:TOR Tips for launch

November 28th, 2011 Comments off

After playing a bit the beta weekend I have a few tips to help you out when the game launches.

Get your harvesting skills right away.

If you’re a trooper or smuggler when you go to the fort after your first quest you’ll see a place where you can take a shuttle to the republic fleet.  If you’re Jedi it’s on the top floor of the Jedi temple  directly west of the starting area.  Before you do anything other than your very first quest take this and talk to all the crew skills trainers.  (you’ll be level 1 or 2) each one gives you 450 xp and there’s also a quest to talk to all of them which gives you a bunch of xp.  This will put you at about level 4 or 5 when you go back and start doing your class quests.  With this advantage everything will be easier, you’ll get more money from harvesting and you will be about 2 hrs ahead of the other players meaning you wont have to fight for mobs and whatever else.  Plus you can skip the low xp side quests.   I did this and was the highest level player on my server throughout the whole beta weekend despite spending most of my time not actually playing.

Your crew skills are slicing, bioanalysis and salvage.

These are the 3 harvesting skills.  They cost nothing to use and are basically free money.  Slicing gives you boxes full of credits.  ALWAYS tap slicing nodes, even if you have to kill a few extra mobs to get them.   Bio and salvage you can either squirrel your resources in your ship’s locker, vendor them or sell them on the GTN (auction house).

The reason you want to use these skills is because, at least under level 20, all the other trade skills are just money sinks and you’ll end up being broke.  If you arent broke it’s pretty easy to buy everything you need off vendors or the GTN.   It’s VERY easy to respec and level up a new crew skill if you have a large crew (which you get at later levels) and a bit of money to burn.   You also go through gear so fast at low levels there is no point in making something that will be replaced in 20 mins.   With all the money you make from harvesting you’ll easily be able to buy what you need from the GTN.    Save your mats if you plan on switching to an actual crafting skill later.

The only crew skill that (at low to mid levels) gives you something you cant just buy is Diplomacy which can give you light or dark side points.   But you dont need that because…

Choose light or dark side before you start playing and stick with it.

Decide when you are creating your character if you’re going to be light or dark side and ALWAYS pick that option.  When you mouse over conversation options you’ll either get the white start (light) in the middle of the compass or the red triangle (dark) pick the option you’ve pre-chosen.  I was going to be darkside and picked the light side option twice and regretted it.   There is no benefit to being grey.  If you make a mix of light and dark choices you’ll have to grind with diplomacy later.  You can buy nice gear from the light and dark side vendors.  There is nothing for neutrals.

Ignore companion affection.

The reason I picked light side choices was because I knew my companion would be pissed off by the dark side options.   Picking a choice he doesnt like gives you a -1 affection.  Picking one he likes gives +15 or +20.   Affection means very little and you can literally buy it.  Companion gifts cost 200 credits from a vendor, and give 24+ affection.   200 credits is nothing when you have 20k in the bank at level 20, and get 200+ credits from a single slicing node.  High affection only gives you access to side conversations and makes your companions craft slightly faster.   It’s something you can wait for.   I guess ignoring it is the wrong thing to say.  Never base any decisions on companion affection.

Get every taxi and bind point.

This should be obvious if you’ve played WoW or Rift, but there’s LOTS more taxi and bind points in TOR.  Be sure to grab them all.   You’re likely to find yourself wondering where the class trainer is.   If you have a bind/taxi to republic fleet you can always go train there.  Make sure you remember the way back to fleet.  I was drunk as shit my first play through and kind of forgot everything.

Warzone wisely.

As you probably know you have to do your linear class quest do get your crew and ship.   Warzones give pretty good XP and money, I found that doing a WZ was a perfect way to wait for my “recall” to cooldown at the end of a class quest.  This also allowed me to avoid having to grind side quests.  Additionally dont do space battles until you get the quests for them.   This will give you huge bonus xp.

Flashpoints are hard, give Blues.

If you want blue gear do a flashpoint.  Flashpoints are harder than solo questing.  If you’re not in a guild group then you probably have idiots in your group and it’ll take 5 tries to kill that boss.   Yes, all of the things are true of every other game, but dont forget them when playing TOR.  Really the best piece of non-super-totally-obvious advice here is to have one person from each base class in your group so there are no fights for gear.  Jedi knigh, jedi consular, smuggler and trooper is your perfect group because you get all the drops for your class.   I’d suggest you do each one once when it’s level-appropriator, reject and groups with under leveled players or no tank/ no healer.  Your level 20 blues wont mean shit when you are level 30, much less level 50.  But again, all of this should be obvious.

Pick a tanking or healing AC

There are two advanced classes which can only be DPS.  Dont pick one of those.  Pick an advanced class which can heal or tank.  Seriously, dont be stupid.  Respeccing is easy and the respec dude is a 30 second run from the flashpoint.  Healers and Tanks dps just fine in PvP.

Ignore any of my advice that doesnt make sense.

Remember who this is for.  This is a 15 year old Republic PVP/Raiding guild.   If you really want to do side quests to kill 10 womprats.  Go do side quests to kill 10 womprats.  If you really want to awkwardly romance an NPC, then awkwardly romance an NPC.   I’m going to be ignoring some of this advice myself.   This guide is to help you avoid doing things where you say “I wish I’d known not to do that.”   If you want to get to endgame raiding and PvP this guide will help you get there ASAP.

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TOR Crafting Skills

July 20th, 2011 Comments off

== Complementary Skills ==

Blasters: Armstech, Scavenging, Treasure Hunting
Lightsabers: Artifice, Archaeology, Investigation
Meds: Biochem, Bioanalysis, Underworld Trading
Gadgets: Cybertech, Scavenging, Treasure Hunting
Force Accessories: Artifice, Archaeology, Diplomacy
Force Armor: Synthweaving, Archaeology, Diplomacy
Medium Armor: Armormech, Scavenging, Investigation
Heavy Armor: Armormech, Scavenging, Underworld Trading
Droid Armor: Cybertech, Scavenging, Slicing
Credits/Missions: Treasure Hunting, Slicing, Investigation
High Demand Mats: Archaeology, Scavenging, Treasure Hunting
Min/Max: Diplomacy, Slicing, Treasure Hunting

== Crew Skills Breakdown ==

Archaeology
Type: Gathering
Produces: Crystals, Force-imbued technology
Feeds: Artifice, Synthweaving

Armormech
Type: Crafting
Produces: Non-Force user armor
Consumes: Vendor mats, Scavenging

Armstech
Type: Crafting
Produces: Blasters (pistols, rifles, sniper, assault cannon), Blaster mods (scopes, barrels, triggers)
Consumes: Vendor mats, Scavenging

Artifice
Type: Crafting
Produces: Force user armor (overlays, underlays, focii, feet, wrists), Lightsaber mods (power crystal, color crystal, focus lens, hilts, emitter matrix)
Consumes: Archaeology

Bioanalysis
Type: Gathering
Produces: Genetic material
Feeds: Biochem

Biochem
Type: Crafting
Produces: Medpacs, stimulants, implants
Consumes: Bioanalysis

Cybertech
Type: Crafting
Produces: Droid armor, earpieces, grenades, Non-Force user armor overlays and underlays
Consumes: Scavenging

Diplomacy
Type: Mission
Produces: LS/DS points, Light armor mats, Companion gifts
Feeds: Light armor crafts (Synthweaving, Artifice, Armormech)

Investigation
Type: Mission
Produces: Medium armor mats, Crafting schematics for all, Companion gifts
Feeds: All (schematics), Medium armor crafts (Synthweaving, Armormech)

Scavenging
Type: Gathering
Produces: Metals, Alloys, Synthetic components
Feeds: Armormech, Armstech, Cybertech

Slicing
Type: Gathering
Produces: Valuable items, Credits, Droid Armor mats, Generator mats, Mission discovery items
Consumes: Lockboxes
Feeds: Cybertech

Synthweaving
Type: Crafting
Produces: Armor for Force users
Consumes: Vendor mats, Archaeology

Treasure Hunting
Type: Mission
Produces: Rare mats for earpieces, focii, blasters, electro weapons, lockboxes, companion gifts
Feeds: Cybertech, Artifice, Armstech, Slicing

Underworld Trading
Type: Mission
Produces: Implant mats, Heavy armor mats, Companion gifts
Feeds: Biochem, Heavy armor crafts (Armormech, Cybertech)

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Star Wars: The Old Republic

July 13th, 2011 Comments off

Star Wars: The Old Republic is slated for release later this year.  Our members are currently in the beta program and we will be playing on release.

Faction: Republic
Server: Undecided (PvP)
Raid Time:  7pm PST

If you played another game with us, check back here for updates on which server we’ll be playing on or join the guild on the official TOR website.   If you would like to join us for TOR we have 15 spots open.   Please talk a look at our recruitment post on the official forums to see if the guild is right for you, and if so join on the TOR website.

May the pew be with you.

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A Requiem for Rift

July 13th, 2011 Comments off

A Requiem for Rift

Rift, went from a strong release to a dessicated corpse in less than 6 months.   What happened?

I think it can be summed up in one short phrase: It was too easy.

So many of the improvements over WoW made the game simpler, easier and removed the “annoying” parts of WoW and other games.   Some of these were good, but they went too far.   I really only played WoW in vanilla, but I played it for more than a year.  In that time I never found myself thinking “I have nothing to do” there was always something I could work towards.

  • Gold was hard to get, and easy to spend.
  • It took weeks to get to max level
  • It took weeks to collect the materials for crafted epics. It took weeks to get epics through PvP or PvE.   Epics were truly EPIC.
  • The world was big and there were lots of players in it.
  • Dungeons were hard but not impossible.

I love to PvP and that was always me focus, but there were always PvE things to do to fill my downtime and they were challenging.  I could spend an entire day just farming the gold to respec.   And if I ever felt like I’d done it all I could make an alt of any of the 7 other classes.

Rift started off easy.

  • I zoomed to max level in a few days.
  • I got my first purple gear the day I hit max level.
  • I always had enough money to buy everything I needed.  Never needed to farm money.
  • Dungeons were challenging, but still easier than vanilla wow.

I made an alt just to level up with a friend.  After max level I only played my alt when his class was needed.  After a little while someone pointed out that I had 2 well geared max level characters.  I never intended to gear up my alt. It just happened.  A full set of purple gear within a few days.

Then with patch 1.2 Rift got even easier.   The expert dungeons which had been at a good difficulty level were gutted.   Trion made the classic mistake of making massive, sweeping changes when only small tweaks were needed. People hit max level and in days got best in slot gear or close to it, then sat around wondering what they were going to do. Almost overnight half of the guild quit the game.

The lesson learned.  If you want your game to have staying power make it challenging.  Make it hard.   Some players will get frustrated and quit, but many, many more will continue playing and trying to overcome.

With this Dies Irae is officially no longer playing Rift.

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Defiant Leveling guide

March 24th, 2011 Comments off

This is a kind of quick and dirty leveling guide, since I’ve now leveled 1 character to 50, 2 more to over 40 and 3 others to over 30 i think i have a good feel for how to level up fairly quickly as a defiant.

Things to Keep in mind:

You get full xp for anything down to 2 levels below you. Dont ever be questing or instancing where the mobs are more than 2 levels below you. Simply abandon your quests and move on.

Any mob that’s more than 2 levels above you hits for 50% more damage than normal, you hit for 50% less than normal and you dont get any better rewards, however if it wasnt for this mechanic it would be just as easy to kill higher level mobs as same level, they only have about 100-200 more hps.

This means it’s best to do quests/grinding where things are 1 – 2 levels higher than you.  You can always see a quest’s recommended level in your quest log.   If it’s below your level dont bother with it.

Quest xp isnt reduced for green quests. They just give less to begin with. It can be a good practice to turn in “dead end” quests during slow levels.

Most quests are chains of 3-4 so and most hubs have 3-4 chains. Pick up all available quests, do them all, and pick up the new ones.

While leveling gear is pretty much meaningless.  You will replace whatever great gear you might find in a few hours.

Always log off in town to get rested xp.

Levels 1-6

N/A you get these by following the newbie quest line.

Levels 7-9
You can either do the quests at the Ark of the Ascended or head to Kings Retreat right away. I usually do the quests up until I get the Planar Lure before heading to King’s Retreat. This way I dont have to come back to get it later.

9-11
Go to Kelari Refuge and Quest

11-13
There is a small quest hub directly east of Iron Tomb

After doing these quests I typically go to Meridian and bind at the Portal.  Never rebind.  I still have this as my recall spot at level 50.

13-15
This is where you arent directly led to the next hub. Go to the area along the north edge of the Scarred Mire. There is a hub here.

Starting at level ~15 you can pick up all of your extra souls. I pick up these quests whenever i happen to be back in town to train or sell.

15-17
Denegar’s Stand. Run the quests here.

17-20
Once you hit level 17 try to get a group for Iron Tombs Instance. Do all the quests but dont turn them in unless you have to or feel you wont be coming back. Once you hit level 20 the xp gains drop off, so turn in all your quests and head to Stonefield.

Optional Harvesting
I take mining/foraging/skinning for a little extra money as I level up.
As with all other MMOs, tradeskills kind of suck in this game. They arent worth the time/money investment, the only ones worth taking are the harvesting skills.

At level 20 if you dont have 75 in your harvesting skills you need to grind them up before you move on.

Running the coast from Lakeside Post to Savage Hill to Denegar’s Stand is the best place for level 35 nodes. Typically ore and herbs will level you almost ever time until they turn grey, wood will often not level you even if it’s yellow. There are also some skinnable mobs just south of Denegar’s Post. Once all your skills are at 75 go to meridian and train them. I generally come back to do one more sweep to get them to 80-85 before moving on.

I also tend to ride into the Drought lands and get the portal to Lantern Hook while I’m here.

20-22

There are 2 quest hubs on the road to Granite Falls.  Run as many quests here as you need to get to level 22 by the time you get to Granite Falls.

22-24

Run the quests in Granite Falls, these unlock several Deep Strike Mines quests.

24-27

Deep Strike Mines Instance.  Run this repeatedly, again holding off on turning in any quests you can until you are done.

27-28

Head over to the Scarlet Gorge Lift base.   There is a quest on the winding trail down to unlock an ascended power, be sure do do it on the way so you dont have to come back.   Yes, I generally only do 1 level worth of questing in this zone.

28-31

Foul Cascade Instance.

31-33

Quest around Perspice in Scarwood Reach

33-36

King’s Breach Instance

36-37

Moonshade Highlands quests, once the quests start moving you too far from the portal leave and go to Droughtlands

37-39

Droughtlands quests around Lantern Hook

38-41

Runic Descent Instance

40-42

Back to Droughtlands quest in the southern area of the zone, or go to Iron Pine Peak and quest there.

42-44

Fall of Lantern Hook Instance

44-48

Quest in Shimmersand and/or Stillmoor or just AE grind out these levels.  IMO around level 40 is where simple AE grinding becomes faster/more efficient then questing, especially if you havnt done the quests before.  It may be faster before this point, but it’s so mind numbing I’d rather just do the quests. Quests only give 6-8k xp and you can get 3k per pull AEing.  At lower levels mobs only give 100-200xp and quests give 4k+

48-50

Charmer’s Caldera Instance or Abyssal Precipice Instance or just quest/grind out these levels too.

I’m sure anyone who’s leveled to 50 already will look at this and say “duh” but if you are new to the game, this should give you an idea of where you should be and what you should be doing at any given level.

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Mage Builds

March 16th, 2011 Comments off
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Cleric Builds

March 16th, 2011 Comments off
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Rift recruitment

March 13th, 2011 Comments off

Hello ladies! We are currently looking for some bloodthirsty scum to join our ranks.

Who are we looking for?
Our one and only goal is to perform extremely well in PvP activities and events. To accomplish this we are looking for players that have great incentive to compete actively in PvP and above all you must clearly know what you are doing and how to perform as a team.

We are aiming for the top, we have no intention to be either average or good, what we want is to be amongst the best there is. To reach this goal we will of course need some very solid players. I will stress this yet again, this means we are looking for players who have the dedication, skill, incentive and passion to practice hard to be a successful and winning team.

We have no use for players that only play sparingly (two hours a day) or players that are severely rationed considering their play time. What we also don’t want to see is the frequent need for long breaks, we will put a lot of effort into this and we expect no less from anyone that joins us.

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Dies Irae in Rift

March 12th, 2011 Comments off

After years of carrying around it’s massive tentacles the all mighty squid shall be dipping them into a Rift for all to see. As of 02/24/11 we will be with the Defiant faction and on a PvP server (obviously) the specific server will be chosen at the last minute.

Update: That server is Ashstone.

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