TOR Crafting Skills
== Complementary Skills ==
Blasters: Armstech, Scavenging, Treasure Hunting
Lightsabers: Artifice, Archaeology, Investigation
Meds: Biochem, Bioanalysis, Underworld Trading
Gadgets: Cybertech, Scavenging, Treasure Hunting
Force Accessories: Artifice, Archaeology, Diplomacy
Force Armor: Synthweaving, Archaeology, Diplomacy
Medium Armor: Armormech, Scavenging, Investigation
Heavy Armor: Armormech, Scavenging, Underworld Trading
Droid Armor: Cybertech, Scavenging, Slicing
Credits/Missions: Treasure Hunting, Slicing, Investigation
High Demand Mats: Archaeology, Scavenging, Treasure Hunting
Min/Max: Diplomacy, Slicing, Treasure Hunting
== Crew Skills Breakdown ==
Archaeology
Type: Gathering
Produces: Crystals, Force-imbued technology
Feeds: Artifice, Synthweaving
Armormech
Type: Crafting
Produces: Non-Force user armor
Consumes: Vendor mats, Scavenging
Armstech
Type: Crafting
Produces: Blasters (pistols, rifles, sniper, assault cannon), Blaster mods (scopes, barrels, triggers)
Consumes: Vendor mats, Scavenging
Artifice
Type: Crafting
Produces: Force user armor (overlays, underlays, focii, feet, wrists), Lightsaber mods (power crystal, color crystal, focus lens, hilts, emitter matrix)
Consumes: Archaeology
Bioanalysis
Type: Gathering
Produces: Genetic material
Feeds: Biochem
Biochem
Type: Crafting
Produces: Medpacs, stimulants, implants
Consumes: Bioanalysis
Cybertech
Type: Crafting
Produces: Droid armor, earpieces, grenades, Non-Force user armor overlays and underlays
Consumes: Scavenging
Diplomacy
Type: Mission
Produces: LS/DS points, Light armor mats, Companion gifts
Feeds: Light armor crafts (Synthweaving, Artifice, Armormech)
Investigation
Type: Mission
Produces: Medium armor mats, Crafting schematics for all, Companion gifts
Feeds: All (schematics), Medium armor crafts (Synthweaving, Armormech)
Scavenging
Type: Gathering
Produces: Metals, Alloys, Synthetic components
Feeds: Armormech, Armstech, Cybertech
Slicing
Type: Gathering
Produces: Valuable items, Credits, Droid Armor mats, Generator mats, Mission discovery items
Consumes: Lockboxes
Feeds: Cybertech
Synthweaving
Type: Crafting
Produces: Armor for Force users
Consumes: Vendor mats, Archaeology
Treasure Hunting
Type: Mission
Produces: Rare mats for earpieces, focii, blasters, electro weapons, lockboxes, companion gifts
Feeds: Cybertech, Artifice, Armstech, Slicing
Underworld Trading
Type: Mission
Produces: Implant mats, Heavy armor mats, Companion gifts
Feeds: Biochem, Heavy armor crafts (Armormech, Cybertech)